API Summary

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πŸ•ΉοΈ ScriptApp

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♻️ Lifecycle

App.onInit.Add(function(){})

This function is called once when running the app for the first time.

App.onJoinPlayer.Add(function(player){})

Once onInit is called, this event lets all connected players enter and then operates whenever a new player enters afterward.

App.onStart.Add(function(){})

This function is called once after players have entered via onJoinPlayer.

App.onUpdate.Add(function(dt){})

This function runs periodically about every 20ms.

App.onLeavePlayer.Add(function(player){})

This function operates whenever a player exits. After that, this function kicks all players from the app when another app is launched or the installed Game Block is destroyed.

App.onDestroy.Add(function(){})

It operates when another app is launched or the installed Game Block is destroyed.

πŸ—ƒοΈ Field

spaceHashID & mapHashID

App.spaceHashID: String App.mapHashID: String

This calls spaceHashID and mapHashID of the Space where an app is installed. (Understanding Spaces and Maps)

App.creatorID

This calls the ID value of the player who executed the app.

App.players: ScriptPlayer[]

This calls a list of all players on the map as an array.

App.playerCount: Number

This calls the number of all players on the map where the app is installed.

App.cameraEffect: NONE = 0, SPOTLIGHT = 1 App.cameraEffectParam1: Number

App.cameraEffect: variable value to set the type of camera effect

App.cameraEffectParam1: range value of camera effect

App.displayRatio

Value to control display zooming (Default value: 1)

storage

App.storage: String

App value storage space in the Space (Limited to Space)

App.followPlayer: Boolean

This shows whether the app’s follow function is enabled. (Default value: false)

showName

App.showName: Boolean

This shows whether the player's nickname is hidden. (Default value: true)

πŸ›°οΈ EventListeners

App.onSay.Add(function(player, text){});

This function operates when a player enters chat.

App.onPlayerTouched.Add(function(sender, target, x, y){});

This function operates when an avatar collides with another avatar.

App.onObjectTouched.Add(function(sender, x, y){});

This function operates when an avatar collides with an object.

App.onAppObjectTouched.Add(function(key, sender, x, y){});

️This function operates when an avatar collides with an object with a key value.

App.onUnitAttacked.Add(function(sender, x, y, target){});

This function operates when a player attacks another avatar with Z.

App.onObjectAttacked.Add(function(sender, x, y){});

This function operates when a player attacks an object with the Z key.

App.onSidebarTouched.Add(function(player){});

This function operates when a player touches the Sidebar app.

App.onTriggerObject.Add(function(player, layerID, x, y){});

This function that when an avatar interacts with an object with the F key.

App.onAppObjectAttacked.Add(function (sender, x, y, layer, key) {});

This function operates when an avatar attacks an object with a key value with the Z key.

☎️ Callbacks

App.runLater(function(){}, time: number);

This executes a callback function after a period of time (in seconds).

App.addOnTileTouched(x: integer, y: integer, function(player){})

This executes a callback function when a player gets to the designated X and Y coordinates.

App.addOnLocationTouched(name: string, function(player){})

This executes a callback function when a player gets to the designated area specified by the Map Editor.

App.addOnKeyDown(keycode : number, function(player){});

This executes a callback when a player presses the specified key.

setTimeout(function(){}, time: number);

This executes a callback after time (ms).

setInterval(function(){}, time: number);

This executes a callback at a specified time interval (ms).

App.addMobileButton( anchor: number, posX: number, posY: number, function(player){} )

This executes by pressing a custom button added in the mobile environment.

App.putMobilePunch(enable: boolean = true)

This adds a punch button in the mobile environment when "enable" is "true."

App.putMobilePunchWithIcon(icon: ScriptDynamicResource)

This function adds a punch button using a image loaded.

πŸ’  Methods

App.loadSpritesheet(fileName: string, frameWidth: integer, frameHeight: integer, anims: array, frameRate: integer): ScriptDynamicResource

This function reads a sprite sheet picture file and makes it an object.

App.showCenterLabel(text: string, color: uint = 0xFFFFFF, bgColor: uint = 0x000000, offset: number = 0, time: number = 3000)

This function displays text for 3 seconds at the designated location for all players.

App.showCustomLabel(text: string, color: number = 0xFFFFFF, bgColor: number = 0x000000, offset: number = 0, width = 100, opacity = 0.6, time: number = 3000);

This function displays text for 3 seconds at the designated location for all players.

You can decorate the text by inserting span tags in the text part.

App.sayToAll(text: string, color: uint = 0xFFFFFF)

This function displays text in the chat window.

App.showWidget(fileName: string, align: string, width: integer, height: integer): ScriptWidget

This function loads the HTML file as a widget at the align position specified for all players.

player.showBuyAlert(itemName: string, price: number, callback: function)

This function displays a purchase widget to a player and executes a callback function that runs when a purchase is completed.

player.hideBuyAlert()

This function closes a player's purchase widget.

App.showYoutubeWidget(link: string, align: string, width: integer, height: integer): ScriptWidget

This function calls the YouTube video corresponding to the link to the widget.

App.spawnPlayer(playerID: string, tileX: integer, tileY: integer)

This function moves the player corresponding to playerID to tileX and tileY coordinates.

App.kickPlayer(playerID: string)

This function kicks the player corresponding to playerID.

App.forceDestroy();

This function shuts down the mini-game app.

App.clearChat();

This function deletes all chat history.

App.getPlayerByID(playerID: string);

This function returns a player corresponding to the id.

App.playSound(fileName: string, loop: boolean = false, overlap: boolean = false)

This function plays the sound file to all players.

App.playSoundLink(link: string, loop: boolean = false)

This function plays the sound corresponding to the link to all players.

App.stopSound();

This function stops all playing sounds.

App.changeAttackSound(fileName:string)

This function changes the poke (Z key) sound effects.

App.httpGet(url: string, headers: object, function(res: string){})

This function calls for HTTP Get request.

App.httpPost(url: string, headers: object, body: object, function(res: string))

This function calls for HTTP Post request.

App.httpPostJson(url: string, headers: object, body: object, function(res: string))

This function calls for HTTP Post request in JSON.

App.sendUpdated()

This function applies the updated app-related field values when changes are made.

App.save()

This function applies the updated app storage values when changes are made.

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πŸ—ΊοΈ ScriptMap

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πŸ—ƒοΈ Field

Map.width : Number Map.height : Number

Calls the map’s width and height values.

πŸ’  Methods

Map.putTileEffect(x: number, y: number, tileID: TileEffectType)

This function applies a tile effect to the specified coordinates.

Map.putObject(x: number, y: number, dynamicResource: ScriptDynamicResource, option: JsValue)

Map.putObjectMultiple(tileArray: array, type: PutObjectType, dynamicResource: ScriptDynamicResource, option: object);

This function installs objects at once by entering coordinates to place objects in a two-dimensional array. This allows you to reduce the load when you install many objects at once.

Map.putObjectWithKey(x: number, y: number, dynamicResource: ScriptDynamicResource, option: JsValue)

This function places an object on the specified coordinates (Reference coordinates: Left-Top)

Map.getObjectWithKey(key: String)

This function gets the information of the object with the corresponding key value.

Map.playObjectAnimation(x: number, y: number, name: string)

This function activates the object animation at the corresponding coordinates.

The above function must be preceded by the Map.putObject function.

Map.playObjectAnimation(key: string, animName: string, repeatCount: number)

This function executes the object's sprite animation whose key value matches.

Map.moveObject(x: number, y: number, targetX: number, targetY: number, time: number)

This function moves the object from the object’s x,y coordinates to the target x,y coordinates for a certain amount of time (secs).

The above function must be preceded by the Map.putObject function.

Map.moveObjectWithKey(key: string, targetX: number, targetY: number, path:boolean = true)

This function moves an object with a key value to the specified coordinates.

Map.clearAllObjects()

This function removes all objects created by the ZEP script.

Map.getTile(layer: number, x: number, y: number)

This returns the type value of the tile at the x and y coordinates of the corresponding layer. If no tile, this returns "-1."

Map.hasLocation(locationName: String)

This function checks if the corresponding location exists in the map and returns true or false accordingly.

Map.getObjectsByType(type: numer) : array

This function returns the objects that correspond to Type.

Map.getTopObjectsByType(type: numer) : array

This function returns the top objects that correspond to each type.

Map.sayObjectWithKey( key: string, message: string )

This function displays a word balloon above an object with a key value.

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πŸ‘₯ ScriptPlayer

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πŸ—ƒοΈ Field

player.id : Number player.name : String

This calls the player ID and nickname values.

player.title : String

Title is a yellow text that displays above the avatar’s nickname.

player.role : Number

Role is the player’s permission roles’ number value.

The following values will be displayed depending on the player’s role.

Guest

-1

Staff

2000

Member

0

Admin

3000

Editor

1000

Owner

3001

player.tileX: Number player.tileY: Number

The x axis value and y axis value of where the player’s avatar is standing.

player.dir : Number

The direction the player’s avatar is looking.

The following values are displayed depending on the direction the avatar is looking.

DirectionNumberDirectionNumber

Left

1

Top-Left

5

Up

2

Bottom-Left

6

Right

3

Top-Right

7

Down

4

Bottom-Right

8

player.moveSpeed : Number

This is the player’s movement speed value. (Default value: 80)

player.sprite : ScriptDynamicResource

A sprite image of the player’s avatar. (Resets to the default avatar image when inputting null)

player.tag: Any

Give necessary attribute values to a player by using tag.

player.hidden: Boolean

If the hidden attribute value is true, the corresponding player is not visible to other players.

player.spotlight: Boolean

This activates or deactivates the player’s spotlight feature.

player.disableVideo : Boolean player.disableAudio : Boolean

This activates or deactivates the player’s video/audio features.

player.attackType : Number

This is a player’s attack type performed by pressing z. (Default value: 0)

player.attackParam1: Number

This is an attribute for the attack image’s distance range shown when pressing z. The attack’s possible distance range does not increase.

player.attackParam2: Number

This is an attribute for distance available for attack. This is only valid when attackType is set to a ranged attack.

player.attackSprite : ScriptDynamicResource

This is an attribute for the attack image shown when pressing z.

player.walletAddress : String

This is the player’s wallet address.

player.storage : String

This is the storage space for the player value within the space. (Limited to the Space)

player.isMobile : Boolean

This displays whether the player is connected via mobile in true or false.

player.isMoving : Boolean

If the player is moving, this function returns True. If not, this returns False.

player.isJumping : Boolean

If the player is jumping, this function returns True. If not, this returns False.

player.customData : String

This field saves the value received as a query string. How to Use URL Query Strings

player.displayRatio: number

This function zooms the player's display in or out. (Default Value: 1)

player.titleColor: number

This function can read and change the player title's color.

player.emailHash

This function reads the hash value of the player's email.

player.isGuest

If the player is not signed in, this function returns True.

πŸ’  Methods

showCenterLabel

player.showCenterLabel(text: string, color: uint = 0xFFFFFF, bgColor: uint = 0x000000, offset: number = 0, time: number = 3000)

This function displays text for 3 seconds at a designated location to the corresponding player.

showCustomLabel

player.showCustomLabel(text: string, color: number = 0xFFFFFF, bgColor: number = 0x000000, offset: number = 0, width = 100, opacity = 0.6, time: number = 3000);

This function displays a text for 3 seconds at a specific location to all players.

You can decorate the text by adding span tags to the text.

showWidget

player.showWidget(fileName: string, align: string, width: integer, height: integer): ScriptWidget

This function calls the html file as a widget to the player’s designated align location.

player.showBuyAlert(itemName: string, price: number, callback: function)

This function displays a purchase widget to a player and executes a callback function that runs when a purchase is completed.

player.sendMessage(text: string, color: uint = 0xFFFFFF)

This function sends a private message to a player in the chat window.

player.showPrompt(text: string, function(inputText))

This function displays an input window and executes a callback function that runs according to a player's response.

player.showConfirm(text: string, function(result))

This function displays an confirm window and executes a callback function that runs when a player clicks "OK". When a player clicks "Cancel," this callback function doesn't operate.

player.showAlert(text: string, function())

This function displays an alert window and executes a callback function that runs when a player clicks "OK".

player.showWidgetResponsive(fileName:string, marginTop:number, marginRight:number, marginBottom:number, marginLeft:number)

This function displays the widget by defining the top/bottom/left/right margin using a responsive percentage of the screen size.

player.showEmbed(url: string, align: string, width: number, height: number, hasBackdrop: boolean = true)

This function opens a web URL as an embed in the designated location.

player.openWebLink(url:string, popup:boolean=false)

This function opens a web URL in a new tab or window to a player.

isEmail

player.isEmail(email: string): boolean

Depending on whether the corresponding player’s email is the same as the parameter value, the value will return as true when it matches and false when it does not match.

getLocationName

player.getLocationName : string

This displays the location name of where the player is standing.

spawnAt

player.spawnAt(tileX: int ,tileY: int, dir: int = 0)

This moves the player’s avatar to look in the designated direction when on tileX and tileY coordinates.

spawnAtLocation

player.spawnAtLocation(name: string, dir:int = 0)

This moves the player’s avatar to a specific area called name and makes them look in a designated direction.

spawnAtMap

player.spawnAtMap(spaceHashID string, mapHashID:string = null)

This moves the player to the corresponding Space’s map.

playSound

Player.playSound(fileName: string, loop: boolean = false, overlap: boolean = false)

This function plays sound to the corresponding player.

player.playSoundLink(link: string, loop: boolean = false)

This function plays sound for all players.

sendUpdated

player.sendUpdated()

This function applies the changed value whenever field values pertaining to App or Player are changed.

save

player.save()

This function applies the changed value whenever values pertaining to App or Player storage are changed.

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πŸ§™β€β™‚οΈ ScriptWidget

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πŸ—ƒοΈ Field

id

widget.id

This calls the widget’s id value.

πŸ›°οΈ EventListeners

onMessage

widget.onMessage.Add(function(player, data: any){});

Callback function that activates when a message is sent from the widget to the App.

πŸ’  Methods

sendMessage

widget.sendMessage(object: any)

This sends data to the widget from the App.

destroy

widget.destroy()

This function closes the widget.

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