Methods
Introduction
Functions pertaining to Map’s tile effects, object upload, and other convenient feature functions for maps are provided below.
Name | Description |
---|---|
putTileEffect | Function to apply a tile effect to the specified coordinates |
putObject | Function to place an object on the specified coordinates |
putObjectMultiple | Function to install objects at once by entering coordinates to place objects in a two-dimensional array. |
putObjectWithKey | Function to place an object with a key value on the specified coordinates |
playObjectAnimation | Function to execute an object’s sprite animation on the specified coordinates |
playObjectAnimationWithKey | Function to execute an object's sprite animation whose key value matches |
moveObject | Function to move an object from one x and y axis coordinates to another x and y axis coordinates during an X amount of time |
moveObjectWithKey | Function to move an object with a key value to the specified coordinates |
clearAllObjects | Function to remove all objects created using ZEP script |
getTile | Function to return the enum value of the tile at the x and y coordinates of the corresponding layer |
hasLocation | Function to check if the corresponding location exists in the map and return true or false |
getObjectsByType | Function to return the objects that correspond to Type |
getTopObjectsByType | Function to return the top objects that correspond to Type |
sayObjectWithKey | Function to display a word balloon above an object with a key value |
📚 API Explanation and Example
Methods at a Glance
putTileEffect
Map.putTileEffect(x: number, y: number, tileID: TileEffectType)
This function applies a tile effect to the specified coordinates.
Parameters
More information on TileEffectType can be found on the Tile Effect Type Detailed Explanation page.
Name | Type | Description |
---|---|---|
x, y | Number | Object’s x and y coordinates |
tileID | TileEffectType | • TileEffectType.NONE: no effect •TileEffectType.IMPASSABLE: players cannot pass • TileEffectType.SPAWN: players spawn here • TileEffectType.PORTAL: move players to a different location •TileEffectType.PRIVATE_AREA: designates a private discussion area •TileEffectType.SPOTLIGHT: designates a spotlight area • TileEffectType.EMBED: adds a web link • TileEffectType.LOCATION: designated area for ZEP script •TileEffectType.AMBIENT_SOUND: sets background sounds •TileEffectType.TILE_EMBED: embeds something from the web •TileEffectType.WEB_PORTAL: a web portal •TileEffectType.SPACE_PORTAL: a portal to another Space |
Example
Set up an IMPASSABLE tile effect.
putObject
Map.putObject(x: number, y: number, dynamicResource: ScriptDynamicResource, option: JsValue)
To better understand ScriptDynamicResource, please refer to the Understanding Sprite Sheets page.
You can delete the object installed from script by sending the null value to parameter.
Parameters
Name | Type | Description |
---|---|---|
x, y | Number | x, y coordinates of where the tile effect will be applied |
dynamicResource | ScriptDynamicResource | Variable name of the saved sprite. |
loop | Number | Specify the number of times to repeat the animation |
option | Object | Input { overlap: true } in the parameter field to recognize the object from App EventListener such as onObjectTouched and onObjectAttacked. |
Example
Create the blueman object.
putObjectMultiple
Map.putObjectMultiple(tileArray: array, type: PutObjectType, dynamicResource: ScriptDynamicResource, option: object);
This function installs objects at once by entering coordinates to place objects in a two-dimensional array. This allows you to reduce the load when you install many objects at once.
Parameters
Name | Type | Description |
---|---|---|
tileArray | Array | Enter a two-dimensional array defining the coordinates where you want to place the objects. (Maximum length limited to 10) |
type | PutObjectType |
|
dynamicResource | ScriptDynamicResource | Image resources loaded using App.loadSpriteSheet |
option | Object | In order for App EventListener to recognize an object, such as onObjectTouched and onObjectAttached, you should enter |
Example
Place objects in a square or circle.
putObjectWithKey
Map.putObjectWithKey(x: number, y: number, dynamicResource: ScriptDynamicResource, option: JsValue)
This function places an object on the specified coordinates (Reference coordinates: Left-Top)
Parameters
Name | Type | Description |
---|---|---|
x, y | Number | x, y coordinates of where the object will be placed |
dynamicResource | ScriptDynamicResource | Variable name of the saved sprite. |
option | Object | Sets the attributes including key values, moveSpeed, overlap, useDirAnim etc. |
Example
Create the blueman object with a key value.
getObjectWithKey
Map.getObjectWithKey(key: String)
This function gets the information of the object with the corresponding key value.
Parameter
Name | Type | Description |
---|---|---|
key | String | The key value of the object to get information from |
Example
Create an object with a key value and display the related data.
playObjectAnimation
Map.playObjectAnimation(x: number, y: number, name: string)
This function activates the object animation at the corresponding coordinates.
The above function must be preceded by the Map.putObject function.
Check the Understanding Sprite Sheets page if it’s your first time hearing about sprite sheets.
Parameters
Name | Type | Description |
---|---|---|
x, y | Number | x, y coordinates of where the tile effect will be applied |
name | String |
|
Example
Set up a dancing blueman object.
playObjectAnimationWithKey
Map.playObjectAnimation(key: string, animName: string, repeatCount: number)
This function executes the object's sprite animation whose key value matches.
The Map.putObjectWithKey
function must preceed this function.
If you are not familiar with sprite images, please refer to the Understanding Sprite Sheets page!
Parameters
Name | Type | Description |
---|---|---|
key | String | The key value of the object |
animName | String | The name of the animation to play |
repeatCount | Number | Specify the number of times to repeat the animation ("-1" means infinite.) |
Example
Set up a dancing blueman object.
moveObject
Map.moveObject(x: number, y: number, targetX: number, targetY: number, time: number)
This function moves the object from the object’s x and y coordinates to the target x and y coordinates for a certain amount of time (secs).
The above function must be preceded by the Map.putObject function.
Check the Understanding Sprite Sheets page if it’s your first time hearing about sprite sheets.
Parameters
Name | Type | Description |
---|---|---|
x, y | Number | Object’s x and y coordinates |
targetX, targetY | Number | Target location’s x and y coordinates |
time | Number | Time(seconds) to reach the target location. |
Example
Move the blueman object.
moveObjectWithKey
Map.moveObjectWithKey(key: string, targetX: number, targetY: number, path:boolean = true)
This function moves an object with a key value to the specified coordinates.
💡 When "path" is "true", the object doesn't move when the target location is an impassable tile or unreachable.
Parameters
Name | Type | Description |
---|---|---|
key | String | Object's key value |
targetX, targetY | Number | Target location’s x and y coordinates |
path | Boolean | true: cannot pass an impassable tile false: can pass an impassable tile |
Example
How moveObjectWithKey
works
clearAllObjects()
Map.clearAllObjects()
This function removes all objects created by the ZEP script.
Parameter
None
Example
Remove all created objects.
getTile
Map.getTile(layer: number, x: number, y: number)
Return the type value of the tile at the x and y coordinates of the corresponding layer. If no tile, returns "-1."
Parameters
Name | Type | Description |
---|---|---|
layer | Number | Values corresponding to the layer 0 = Floor (floor tile), 1 = WALL (wall tile), 2 = TileEffect (tile effects), 3 = Object (objects), 5 = TopObject (top objects), |
x, y | Number | X and Y coordinates |
Example
Check the types of all objects in the map.
hasLocation
Map.hasLocation(locationName: String)
This function checks if the corresponding location exists in the map and returns true or false accordingly.
Parameter
Name | Type | Description |
---|---|---|
locationName | String | Name of the location |
Example
Create a function that checks if the location is installed.
getObjectsByType
Map.getObjectsByType(type: numer) : array
This function returns the objects that correspond to Type.
Parameter
Name | Type | Description |
---|---|---|
type | Number | Type value of the object |
Example
Check all type of objects.
getTopObjectsByType
Map.getTopObjectsByType(type: numer) : array
This function returns the top objects that correspond to each type.
Parameter
Name | Type | Description |
---|---|---|
type | Number | Type value of the object |
Example
Check all types of top objects.
sayObjectWithKey
Map.sayObjectWithKey( key: string, message: string )
This function displays a word balloon above an object with a key value.
Parameters
Name | Type | Description |
---|---|---|
key | String | The key value of the object |
message | String | Message to display in a word balloon |
Example
Display a word balloon above an object with a key value.
Appendix
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