ZEP Guidebook (EN)
  • Hello ZEP Script
  • ZEP Script
    • 💻ZEP Script Guide
      • ZEP Script Development Guide
        • JavaScript Development Tips
        • ZEP Script Deployment Guide
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      • Explore ZEP Script
        • Tutorials
          • Displaying a Message
          • Changing Avatar Image
          • Using HTML
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          • Creating a 2-Second Stun Effect
        • ZEP Script Example Code
          • Timer
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      • ZEP Script FAQ
      • Appendix
        • ZEP Script Use Cases
        • Understanding Spaces and Maps
        • JavaScript Keycode List
        • Understanding Sprite Sheets
        • TileEffectType Detailed Explanation
        • What are Reference Coordinates?
        • Communicating with an External API
        • How to Use URL Query Strings
        • How to Change the Mobile Interaction Button
        • Grammar Available for Widgets
        • Object Interaction with ZEP Script
        • Object npcProperty
    • 📘ZEP Script API
      • API Summary
      • ScriptApp
        • Lifecycle
        • Field
        • Storage
        • Event Listeners
        • Callbacks
        • Methods
      • ScriptMap
        • Field
        • Methods
      • ScriptPlayer
        • Field
        • Methods
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        • Field
        • Event Listeners
        • Methods
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  1. ZEP Script
  2. ZEP Script API

ScriptApp

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Last updated 2 years ago

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ScriptApp class consists of the five categories below. You can see detailed information if you click the title of each category.

An app’s lifecycle is a cycle where an app starts, runs, and until it ends. This category contains the functions that can create the app’s entire lifecycle by executing necessary actions in situations when the app starts, runs, and ends.

This category contains the properties of an app where you can view the Space, maps, or user information or you can use the storage space.

This category contains the functions that can detect and execute various events based on what happens in a map, such as players typing specified words or attacking a specific object.

This category has the functions that set conditions, such as when players press a key designated by the script developer or arrive at a specific point, and operate when the condition is satisfied.

This category has functions that provide convenient techniques such as UI display, moving or kicking users, and playing sound.

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Lifecycle
Field
Event Listeners
Callbacks
Methods