Changing Avatar Image
Last updated
Last updated
Prepare a sample sprite sheet with the animation. If you do not have one, please download the image below.
If you are using a sprite sheet you did not create, please be cautious of copyright law.
2. As seen in the image above, single frames of the same size are aligned in each frame into a sprite sheet image. The file extension must be a PNG file.
TIP : For avatars, we recommend the following frame size of 48(px) x 64(px) for each action frame.
A sprite sheet is a bitmap image file that has several small graphic frames aligned. It is used when developing a game to create a 2D animation by compiling frames of a continuous pose of a character or avatar into one image file.
3. Load a sprite sheet by using the following App.loadSpritesheet
API.
First Argument(fileName): Adds the file extension in the name of the sprite sheet
Second Argument(frameWidth): Width of one action frame size (px)
Third Argument(frameHeight): Height of one action frame size (px)
Fourth Argument(anims): Animation name determined in ZEP (left, right, up, down) and numbers of each image index
Image index number order starts from 0 with the top-left image.
Fifth Argument(frameRate): Determine how many frames will repeat within 1 second.
4. player.sendUpdated()
needs to be written to apply the player’s attribute change
5. Example Code
6. Usage
Imagine avatar changes not only applied upon entry but under other special conditions too. Think about them and then try creating them!
Please Note
For the tutorial, we recommend setting the app type to Mini-Game.
The JSON file name must be “main”. Please create a new text file and name it main.js.
If you do not know how to deploy an app, please refer to the ZEP Script Deployment Guide.