> For the complete documentation index, see [llms.txt](https://docs.zep.us/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.zep.us/zep-script/zep-script-guide/appendix/tileeffecttype-detailed-explanation.md).

# TileEffectType Detailed Explanation

This page explains how to use Tile Effects (TileEffectType) when using the function `Map.putTileEffect`. For more information on Tile Effects, please refer to the link provided below.

:fire: [<mark style="color:purple;">**Tile Effects**</mark>](broken://pages/mLgIqpsZNwnpWkSA5B7A)

## 📗 Basic Tile Effects

### TileEffectType.NONE

A tile effect that has no effect.

**Example**

```jsx
//Erases tile effects on the specified coordinates
Map.putTileEffect(x, y, TileEffectType.NONE);
```

### **TileEffectType.IMPASSABLE**

A tile effect that does not allow users to pass.

**Example**

```jsx
//Sets an IMPASSABLE tile effect on the corresponding coordinates
Map.putTileEffect(x, y, TileEffectType.IMPASSABLE);
```

### **TileEffectType.SPAWN**

A tile effect that spawns users to a coordinate when the user enters the map.

**Example**

```jsx
//Sets the SPAWN tile effect on the corresponding coordinates
Map.putTileEffect(x, y, TileEffectType.SPAWN);
```

## 🌀 Portal Tile Effects

### TileEffectType.PORTAL

A tile effect that moves users to a **different specified location area** or a **different map within the space**.

**Parameter**

<table><thead><tr><th width="163.33333333333331">Name</th><th width="99">Type</th><th>Description</th></tr></thead><tbody><tr><td>type</td><td>Number</td><td>When the type is 0, can set a portal tile that allows players to another map within the Space.<br>When the type is 1, can set a portal tile that allows players to move to another specific location within the map.</td></tr><tr><td>targetMapID</td><td>String</td><td>The MapID value of the target map</td></tr><tr><td>label</td><td>String</td><td>The text value to display over the portal</td></tr><tr><td>triggerByTouch</td><td>Boolean</td><td>When true: activates when contact is made<br>When false: activates when f is pressed</td></tr><tr><td>invisible</td><td>Boolean</td><td>When true: hide the default portal image<br>When false: show the default portal image</td></tr><tr><td>locationName</td><td>String</td><td>Value of the target location’s name (If type is 1, this value is a required field.)</td></tr></tbody></table>

**Example**

{% code overflow="wrap" %}

```jsx
// when type: 0
// Installs a portal tile that leads to another map in the Space
Map.putTileEffect(x, y, TileEffectType.PORTAL, {
	type: 0, // Required 
	locationName: "TEST",  // Optional
	targetMapID: "gyV1N2", // Required 
	label: "PORTAL-TYPE0", // Optional
  triggerByTouch: true // Optional, "false" is default
});

// If type: 1
// Installs a portal tile that leads to a target area in the same map
Map.putTileEffect(x, y, TileEffectType.PORTAL, {
	type: 1, // Required 
	label: "PORTAL-TYPE1",  // Optional
	locationName: "TEST", // Required 
	invisible: true, // Optional, hiding the default portal image
	triggerByTouch: true  // Optional, "false" is default
});
```

{% endcode %}

### TileEffectType.SPACE\_PORTAL

A tile effect that moves participants to another Space.

**Parameter**

<table><thead><tr><th width="171.33333333333331">Name</th><th width="124">Type</th><th>Description</th></tr></thead><tbody><tr><td>label</td><td>String</td><td>The text value to display over the portal</td></tr><tr><td>targetMapID</td><td>String</td><td><p>The SpaceID value of the target Space</p><p>https://zep.us/play/[Space ID]</p></td></tr><tr><td>locationName</td><td>String </td><td>Value of the target location’s name</td></tr><tr><td>triggerByTouch </td><td>Boolean </td><td>When true: activates when contact is made<br>When false: activates when f is pressed</td></tr><tr><td>invisible</td><td>Boolean</td><td>When true: hide the default portal image<br>When false: show the default portal image</td></tr></tbody></table>

**Example**

```jsx
// Installs a portal tile that leads to another Space
Map.putTileEffect(x, y, TileEffectType.SPACE_PORTAL, {
	label: "SPACE_PORTAL",  // Optional
	targetMapID: "zydmYD", //Required 
	locationName: "SPACE1",  // Optional
	invisible: true,  // Optional, "false" is default
	triggerByTouch: true,  // Optional, "false" is default
});
```

## 🌐 Embed Tile Effects

### TileEffectType.EMBED

A tile effect that opens a web link in a new window.

**Parameter**

<table><thead><tr><th width="164.33333333333331">Name</th><th width="111">Type</th><th>Description</th></tr></thead><tbody><tr><td>link</td><td>String</td><td>Value of the web URL</td></tr><tr><td>align2</td><td>String</td><td>Location where to show the window<br>’popup’, ‘sidebar’, ‘top’, ‘topleft’, ‘topright’, ‘middle’, ‘middleleft’, ‘middleright’, ‘bottom’, ‘bottomleft’, ‘bottomright’</td></tr><tr><td>label</td><td>String</td><td>The text value to display over the portal</td></tr><tr><td>triggerByTouch</td><td>Boolean</td><td>When true: activates when contact is made<br>When false: activates when f is pressed</td></tr><tr><td>invisible</td><td>Boolean</td><td>When true: hide the default portal image<br>When false: show the default portal image</td></tr></tbody></table>

**Example**

<pre class="language-jsx"><code class="lang-jsx">// Installs a portal effect that opens a web link in a new window
Map.putTileEffect(x, y, TileEffectType.EMBED, {
	link: "https://zep.us/", // Required
	align2: "top", // Required
<strong>	label: "ZEP-SCRIPT-EMBED",  // Optional
</strong>});
</code></pre>

### TileEffectType.WEB\_PORTAL

A tile effect that opens a web link in a new tab.

**Parameter**

<table><thead><tr><th width="119.33333333333331">Name</th><th width="113">Type</th><th>Description</th></tr></thead><tbody><tr><td>link</td><td>String</td><td>Value of the web URL</td></tr><tr><td>label</td><td>String</td><td>The text value to display over the portal</td></tr><tr><td>invisible</td><td>Boolean</td><td>When true: hide the default portal image<br>When false: show the default portal image</td></tr></tbody></table>

**Example**

```jsx
// Installs a tile effect that opens a web link in a new tab.
Map.putTileEffect(x, y, TileEffectType.WEB_PORTAL, {
	link: "https://zep.us/", // Required
	label: "ZEP-SCRIPT-WEB-PORTAL", // Optional
	invisible: true, // Optional, "false" is default
});
```

### TileEffectType.TILE\_EMBED

A tile effect that embeds a web URL in a designated area.

**Parameter**

<table><thead><tr><th width="135.33333333333331">Name</th><th width="126">Type</th><th>Description</th></tr></thead><tbody><tr><td>link</td><td>String</td><td>Value of the web URL</td></tr><tr><td>width</td><td>number</td><td>Width of the designated area (number of tiles)</td></tr><tr><td>height</td><td>number</td><td>Height of the designated area (number of tiles)</td></tr></tbody></table>

**Example**

```jsx
// Installs a web in a designated area
Map.putTileEffect(x, y, TileEffectType.TILE_EMBED, {
	link: "https://zep.us/", // Required 
	width: 5, // Required 
	height: 5, // Required 
});
```

## 💠 Utility Tile Effects

### TileEffectType.PRIVATE\_AREA

A tile effect that has a private area effect.

**Parameter**

<table><thead><tr><th width="136.33333333333331">Name</th><th width="103">Type</th><th>Description</th></tr></thead><tbody><tr><td>id</td><td>Number</td><td>ID Value of the private area</td></tr><tr><td>impassable</td><td>Boolean</td><td>When true: sets the private area "impassable"</td></tr><tr><td>param1</td><td>String</td><td>When param1 is "true", only one person is allowed per tile</td></tr></tbody></table>

**Example**

```jsx
// Installs a private area in the designated coordinates
Map.putTileEffect(18, 15, TileEffectType.PRIVATE_AREA, {
		id: 3, // Required
		impassable: false,  // Optional, "false" is default
		param1: "true",   // Optional, "false" is default
	});
```

### TileEffectType.LOCATION

A tile effect for a map location.

**Parameter**

<table><thead><tr><th width="132.33333333333331">Name</th><th width="144">Type</th><th>Description</th></tr></thead><tbody><tr><td>label</td><td>String</td><td>The text value to display over the tile</td></tr><tr><td>name</td><td>String</td><td>Name of the map location</td></tr><tr><td>width</td><td>number</td><td>Width of the designated area (number of tiles)</td></tr><tr><td>height</td><td>number</td><td>Height of the designated area (number of tiles)</td></tr></tbody></table>

**Example**

```jsx
// Installs a map location in the designated coordinates
Map.putTileEffect(x, y, TileEffectType.LOCATION, {
	label: "LOCATION",  // Optional
	name: "zep-script-location", // Required 
	width: 3, // Required 
	height: 2, // Required 
});
```

### TileEffectType.AMBIENT\_SOUND

A tile effect for ambient sound.

**Parameter**

<table><thead><tr><th width="177.33333333333331">Name</th><th width="141">Type</th><th>Description</th></tr></thead><tbody><tr><td>link</td><td>String</td><td>Name of the sound file to play (included in the ZIP file)</td></tr><tr><td>activeDistance</td><td>Number</td><td>Radius of ambient sound (number of tiles)</td></tr><tr><td>triggerByTouch</td><td>Boolean</td><td>When true: activates when contact is made<br>When false: activates when f is pressed</td></tr></tbody></table>

**Example**

```jsx
Map.putTileEffect(x, y, TileEffectType.AMBIENT_SOUND, {
	link: "ring.mp3", // Required 
	activeDistance: 1, // Required
	triggerByTouch: false, // Optional
});
```
