Methods

Introduction

These functions provide convenient techniques such as UI display, moving or kicking users, and playing sound.

Methods can be divided into UI, User Control, Sound, Communication, and Common depending on their purpose.

UI

NameDescription

loadSpritesheet

Function to read a sprite sheet picture file and make it an object

showCenterLabel

Function to display text for 3 seconds at the designated location for all players

showCustomLabel

Function to display text for 3 seconds at the designated location for all players You can decorate text by inserting span tags in the text part.

showWidget

Function to load the HTML file as a widget at the align position specified for all players

showYoutubeWidget

Function to call the YouTube video corresponding to the link to the widget

User Control

NameDescription

spawnPlayer

Function to move players to the designated X and Y coordinates

kickPlayer

Function to kick players

forceDestroy

Function to shut down the mini-game app

clearChat

Function to delete all chat history

getPlayerByID

Function to return a player corresponding to an id

Sound

NameDescription

playSound

Function to play the sound file

playSoundLink

Function to play the sound URL

stopSound

Function to stop all the playing sound

changeAttackSound

Function to change the poke (Z key) sound effects

Communication

NameDescription

httpGet

Function to request for HTTP Get

httpPost

Function to request for HTTP Post

httpPostJson

Function to request for HTTP Post in JSON

Common

NameDescription

sendUpdated

Function to apply the updated app/player-related field values when changes are made

save

Function to apply the updated app/player storage values

📚 API Explanation and Example

🎨 UI Methods

UI at a Glance

// Reads a sprite sheet picture file, making it an object
App.loadSpritesheet(fileName: string, frameWidth: integer, frameHeight: integer, anims: array, frameRate: integer): ScriptDynamicResource

// Displays text for 1 second at the designated location for all players
App.showCenterLabel(text: string, color: uint = 0xFFFFFF, bgColor: uint = 0x000000, offset: int = 0)

// Displays text for 1 second at the designated location for all players, customizable
App.showCustomLabel(text: string, color: number = 0xFFFFFF, bgColor: number = 0x000000, offset: number = 0, width = 100, opacity = 0.6);

// Displays text in the chat window
App.sayToAll(text: string, color: uint = 0xFFFFFF)

// Loads the corresponding HTML file as a widget at the align position specified for all players
App.showWidget(fileName: string, align: string, width: integer, height: integer): ScriptWidget

// Plays the video from the YouTube link at the specified align position for all players
App.showYoutubeWidget(link: string, align: string, width: integer, height: integer): ScriptWidget

loadSpritesheet

App.loadSpritesheet(fileName: string, frameWidth: integer, frameHeight: integer, anims: array, frameRate: integer): ScriptDynamicResource

This function reads a sprite sheet picture file and makes it an object.

To better understand ScriptDynamicResource, please refer to the Understanding Sprite Sheets page.

Parameters

NameTypeDescription

fileName

String

Name of the file to be loaded

frameWidth frameHeight

Integer

The frame’s width and height pixel size

anims

Array

Array of frame image numbers to be set as animation

frameRate

Integer

Rate of data displayed per frame frameRate: 8 → displays 8 images per second

Example

Paintman - Apply a Blueman sprite image

// One frame's size 48x64
let blueman = App.loadSpritesheet('blueman.png', 48, 64, {
    left: [5, 6, 7, 8, 9], // image moving left
    up: [15, 16, 17, 18, 19],
    down: [0, 1, 2, 3, 4],
    right: [10, 11, 12, 13, 14],
		dance: [20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37],
		down_jump: [38],
		left_jump: [39],
		right_jump: [40],
		up_jump: [41],
}, 8);
// Avatar image changes when the player enters
App.onJoinPlayer.Add(function(player){
	player.sprite = blueman;
	player.sendUpdated();
});

showCenterLabel

App.showCenterLabel(text: string, color: uint = 0xFFFFFF, bgColor: uint = 0x000000, offset: int = 0, time: number = 3000)

This function displays text for 3 seconds at the designated location for all players.

Parameters

NameTypeDescription

text

String

Text to display on the label

color

Unit

Color of text to be displayed (HexCode) If left blank, it is set to white (0xFFFFFF). ➡️Color Picker

bgColor

Unit

Background color of the label where a message is displayed If left blank, it is set to black (0x000000).

offset

Integer

The larger the offset value, the closer the displayed position is toward the bottom of the screen. If left blank, it is set to 0.

time

number

Label display time (ms), default 3000 ms (3 seconds)

Example

ssDisplay a message label with the yellow background.

App.onJoinPlayer.Add(function(player){
	App.showCenterLabel(`${player.name} has entered.`, 0x000000, 0xFFFF00, 200, 2000); // Display with the yellow background and black text
});

showCustomLabel

App.showCustomLabel(text: string, color: number = 0xFFFFFF, bgColor: number = 0x000000, offset: number = 0, width = 100, opacity = 0.6, time: number = 3000);

This function displays text for 1 second at the designated location for all players. You can decorate text by inserting span tags in the text part.

Parameters

NameTypeDescription

text

String

Text to display on the label (span tags allowed)

color

Unit

Color of text to be displayed (HexCode) If left blank, it is set to white (0xFFFFFF). ➡️Color Picker

bgColor

Unit

Background color of the label where a message is displayed If left blank, it is set to black (0x000000).

offset

number

The larger the offset value, the closer the displayed position is toward the bottom of the screen. If left blank, it is set to 0.

width

number

Value to set the label‘s width to n%. (default value: 100)

opacity

number

Value to set the transparency of the label’s background (default value: 0.6, range: 0-1)

time

number

Label display time (ms), default 3000 ms (3 seconds)

Example

Format the label based on the HTML tags.

// Activates function when q is pressed
App.addOnKeyDown(88, function (player) {
  // Style of the box to put x in
	let style =
		"display: inline-block; text-align: center; width:1.2em; height:1.2em; line-height: 1.2em; color: black; background-color: white; font-size: 1.2em; border-radius:3px";
	App.showCustomLabel(
		`You can run the example by pressing the <span style="${style}">X</span> button.`,
		0xffffff, // white text
		0, // black background
		300, // offset 300
		20, // width 20%
		1 // transparency 1 -> opacity
	);
});

sayToAll

App.sayToAll(text: string, color: uint = 0xFFFFFF)

This function displays text in the chat window.

Parameters

NameTypeDescription

text

String

Text to display in the chat window

color

Unit

Color of text to be displayed (HexCode) If left blank, it is set to white (0xFFFFFF). ➡️Color Picker

Example

Display an entrance message in light blue.

// Executes when a player enters
App.onJoinPlayer.Add(function (player) {
	App.sayToAll(`${player.name} has entered.`, 0x00ffff); // Displays in light blue
});

showWidget

App.showWidget(fileName: string, align: string, width: integer, height: integer): ScriptWidget

This function loads the HTML file as a widget at the align position specified for all players.

Parameters

NameTypeDescription

fileName

String

Name of the file to be loaded

align

String

Where to display the widget ’popup’, ‘sidebar’, ‘top’, ‘topleft’, ‘topright’, ‘middle’, ‘middleleft’, ‘middleright’, ‘bottom’, ‘bottomleft’, ‘bottomright’

width height

Integer

Width and height of the area to display the widget (px)

Example

Create a Hangul game widget.

let _widget = null;
// Executes when a player enters
App.onJoinPlayer.Add(function (player) {
	_widget = App.showWidget("widget.html", "top", 200, 300); // Displays the widget at the top of the screen in the 200x300 area
	_widget.sendMessage({
		timer: 15,
		answer: "ㅅㅍㅋ",
	});
});

showYoutubeWidget

App.showYoutubeWidget(link: string, align: string, width: integer, height: integer): ScriptWidget

This function calls the YouTube video corresponding to the link to the widget.

Parameters

NameTypeDescription

link

String

YouTube video’s url

align

String

Where to display the widget ’popup’, ‘sidebar’, ‘top’, ‘topleft’, ‘topright’, ‘middle’, ‘middleleft’, ‘middleright’, ‘bottom’, ‘bottomleft’, ‘bottomright’

width height

Integer

Width and height of the area to display the widget (px)

Example

Display a YouTube widget.

// Executes when a player enters
App.onJoinPlayer.Add(function (player) {
	App.showYoutubeWidget("https://www.youtube.com/watch?v=SXnMGIR8cjY","top",600,500);
});

🙍‍♂️User Control Methods

User Control at a Glance

// Moves the player corresponding to playerID to tileX, tileY coordinates
App.spawnPlayer(playerID: string, tileX: integer, tileY: integer)

// Kicks the player corresponding to playerID
// The kicked user will not be able to access the space for 24 hours.
App.kickPlayer(playerID: string)

// Shuts down the mini-game app
App.forceDestroy();

// Deletes all chat history.
App.clearChat();

//Retuns a player corresponding to the id
App.getPlayerID(playerID:string);

spawnPlayer

App.spawnPlayer(playerID: string, tileX: integer, tileY: integer)

This function moves the player corresponding to playerID to tileX and tileY coordinates.

Parameters

NameTypeDescription

playerID

String

The player’s ID value

tileX tileY

Integer

The X and Y coordinates to move the player

Example

Move an entering player to the designated coordinates.

// Executes when a player enters
App.onJoinPlayer.Add(function (player) {
	App.spawnPlayer(player.id, 5, 5); // Moves the player to 5, 5
});

kickPlayer

App.kickPlayer(playerID: string)

This function kicks the player corresponding to playerID.

Parameter

NameTypeDescription

playerID

String

The player’s ID value

Example

Create a command for kicking.

⛔ The kicked user will not be able to access the Space for 24 hours. Please use this command carefully.

// Executes when a player enters chat
// Command format '!nickname to kick'
App.onSay.Add(function (player, text) {
	let players = App.players;
	if (text.indexOf("!Kick") == 0) {
		let nickname = text.slice(4);
		for (let i in players) {
			let p = players[i];
			if (p.name == nickname) {
				App.kickPlayer(p.id);
				break;
			}
		}
	}
});

forceDestroy

App.forceDestroy();

This function shuts down the mini-game app.

Example

End the mini-game app by force.

// Activates function when q is pressed
App.addOnKeyDown(81, function (player) {
	App.forceDestroy();
});

clearChat

App.clearChat();

This function deletes all chat history.

Example

Press Q to delete the chat history.

// Activates function when q is pressed
App.addOnKeyDown(81, function (player) {
	App.clearChat();
});

getPlayerByID

App.getPlayerByID(playerID: string);

This function returns a player corresponding to the id.

Example

How to use App.getPlayerByID

// Activates function when q is pressed
App.addOnKeyDown(81, function (player) {
	const myPlayer = App.getPlayerByID(player.id);
});

🔉 Sound Methods

Sound at a Glance

// Plays the sound file to all players
App.playSound(fileName: string, loop: boolean = false)

// Plays the sound corresponding to the link to all players
App.playSoundLink(link: string, loop: boolean = false)

// Stops all playing sounds
App.stopSound()

// Changes the poke (Z key) sound effects
App.changeAttackSound(fileName:string)

playSound

App.playSound(fileName: string, loop: boolean = false)

This function plays the sound file to all players.

Parameters

NameTypeDescription

fileName

String

Name of the file to be loaded

loop

boolean

true: play on repeat false: play once

Example

Apply entrance music when a player enters (file).

// Executes when a player enters
App.onJoinPlayer.Add(function (player) {
	App.playSound("join.mp3",false);
});

App.playSoundLink(link: string, loop: boolean = false)

This function plays the sound corresponding to the link to all players.

When the link does not play even though it is correct:

You have probably violated the CORS policy. If you cannot follow the CORS policy, it is recommended to use playSound by uploading the music file instead of playSoundLink.

Parameters

NameTypeDescription

link

String

Sound url

loop

boolean

true: play on repeat false: play once

Example

Apply the entrance music when a player enters (sound url).

// Executes when a player enters
App.onJoinPlayer.Add(function (player) {
	App.playSoundLink("https://zep.us/assets/sounds/ring.mp3",false);
});

stopSound

App.stopSound();

This function stops all playing sounds.

Parameter

  • None

Example

Create a function that stops sound upon pressing q.

// Activates function when q is pressed
App.addOnKeyDown(81,function(p){
	App.stopSound();
})

changeAttackSound

App.changeAttackSound(fileName:string)

This function changes the poke (Z key) sound effects.

Parameter

NameTypeDescription

fileName

String

Name of the sound file to use

Example

How to use changeAttackSound

App.onStart.Add(function(){
	App.changeAttackSound("attack.mp3");
})j

📡 Communication Methods

Communication at a Glance

// Executes HTTP Get request to the URL
App.httpGet(url: string, headers: object, callback: ((string) => void))

// Executes HTTP Get posting to the URL
App.httpPost(url: string, headers: object, body: object, callback: ((string) => void))

// Executes HTTP Post to the URL
App.httpPostJson(url: string, headers: object, body: object, callback: ((string) => void))

httpGet

App.httpGet(url: string, headers: object, function(res: string){})

This function calls for HTTP Get request.

Parameters

NameTypeDescription

url

String

Address to send the request to

headers

Object

Request header

res

String

Response to the request

Example

Change the nickname of an entering player using Korean Nickname Generator API.

// Executes when a player enters
App.onJoinPlayer.Add(function (player) {
	App.httpGet(
		"https://nickname.hwanmoo.kr/?format=json&count=1&max_length=6&whitespace=_",
		null,
		function (res) {
			// Change the response to a json object
			let response = JSON.parse(res);
			player.name = response.words[0];
			player.sendUpdated();
		}
	);
});

httpPost

App.httpPost(url: string, headers: object, body: object, function(res: string))

This function calls for HTTP Post request.

Parameters

NameTypeDescription

url

String

Address to send the request to

headers

Object

Request header

body

Object

Request body (form data)

res

String

Response to the request

Example

Receive the header and data sent by the app as a response and display in the chat window.

As shown in the example, key and value should be written in the form of a string, and the requesting server should receive form data and be able to process it.

// Activates function when q is pressed
App.addOnKeyDown(81, function (player) {
	App.httpPost(
		"https://postman-echo.com/post",
		{
			"test-header": "zep",
		},
		{
			"id": "ox2wd",
			"name": "zepscript",
			"number" : "5"
		},
		(res) => {
			// Changes the response to a json object
			let response = JSON.parse(res);
			App.sayToAll(`header sent: ${response.headers["test-header"]}`, 0xffffff);
			App.sayToAll(`data sent: ${response.form.id}`, 0xffffff);
			App.sayToAll(`data sent: ${response.form.name}`, 0xffffff);
			App.sayToAll(`data sent: ${response.form.number}`, 0xffffff);
		}
	);
});

httpPostJson

App.httpPostJson(url: string, headers: object, body: object, function(res: string))

This function calls for HTTP Post request in JSON.

Parameters

NameTypeDescription

url

String

Address to send the request to

headers

Object

Request header. If blank, enter { }.

body

Object

Request body (JSON data)

res

String

Response to the request

Example

Receive the data sent by the app as a response and display in the chat window.

// Activates function when q is pressed
App.addOnKeyDown(81, function (player) {
	App.httpPostJson(
		"https://postman-echo.com/post",
		{},
		{
			name: "zepscript",
		},
		(res) => {
			App.sayToAll(`${res}`, 0xffffff);
			// Changes the response to a json object
			let response = JSON.parse(res);
			App.sayToAll(`data sent: ${response.data.name}`, 0xffffff);
		}
	);
});

💠 Common Methods

Common Methods at a Glance

// Applies the changed values whenever App related field values are changed 
App.sendUpdated()

// Saves App storage value
App.save()

sendUpdated

App.sendUpdated()

This function applies the updated app-related field values when changes are made.

Parameter

  • None

save

App.save()

This function applies the updated app storage values when changes are made.

Parameter

  • None

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