Field
Introduction
Field contains the attributes of an app. With these fields, you can view the Space, maps, or user information, or you can store values for later.
🔒 Fields with this icon are read-only fields that cannot be revised.
🔒 spaceHashID
Outputs the hash value of the Space where the app is installed
🔒 mapHashID
Outputs the hash value of the map where the app is installed
🔒 creatorID
Calls the ID value of the player who executed the app
🔒 players
Calls a list of all players on the map as an array
🔒 playerCount
Calls the number of all players on the map where the app is installed
cameraEffect
Variable value to set the type of camera effect
cameraEffectParam
Range value of camera effect
displayRatio
Value to control display zooming
storage
App value storage space in the Space (Space limited)
followPlayer
Determines if the app’s follow function is enabled
showName
Determines if the player's nickname is hidden
🔒 appHashID
Calls the hash value of the app
📚 API Description and Example
spaceHashID & mapHashID
This calls spaceHashID and mapHashID of the Space where an app is installed. (Understanding Spaces and Maps)
Example
Display spaceHashID and mapHashID of the map where an app is installed.
// Activates function when a player enters
App.onJoinPlayer.Add(function(player){
// Displays spaceHashID and mapHashID in the chat window
App.sayToAll(`spaceHashID: ${App.spaceHashID}`); // spaceHashID: Ak42Xz
App.sayToAll(`mapHashID: ${App.mapHashID}`) // mapHashId: 25g3RQ
})
creatorID
This calls the ID value of the player who executed the app.
Example
Display the nickname of the player who executed the app.
// Activates function when a player enters
App.onJoinPlayer.Add(function(player){
if(player.id == App.creatorID){
App.sayToAll(`${player.name} has executed the app.`)
}
})
players
This calls a list of all players on the map as an array.
Example
Display the nicknames of all players on the map.
// Activates function when q is pressed
// App.addOnKeyDown
App.addOnKeyDown(81,function(p){
//Displays the nicknames of all players in the chat window via App.players
let players = App.players;
for(let i in players){
let player = players[i]
App.sayToAll(player.name)
}
})
playerCount
This calls the number of all players on the map where the app is installed
Example
Display the number of all players on the map.
// Activates function when q is pressed
// App.addOnKeyDown
App.addOnKeyDown(81,function(p){
// Displays the number of all current players
App.sayToAll(`the number of all current players: ${App.playerCount}`)
})
cameraEffect & cameraEffectParam1
App.cameraEffect: variable value to set the type of camera effect
App.cameraEffectParam1: range value of camera effect
Example
Make a function to turn the vignette effect on/off.
// Activates function when q is pressed
// Press once to turn the vignetting on and press twice to turn off
// App.addOnKeyDown
App.addOnKeyDown(81,function(p){
if(App.cameraEffect == 0){
App.cameraEffect = 1; // 1 = vignette effect
App.cameraEffectParam1 = 500; // Sets the range of the vignette effect to 500
}
else if(App.cameraEffect == 1){
App.cameraEffect = 0; // Turns off the vignette effect
}
App.sendUpdated(); // When the app's Field Value is changed, new values are applied using App.sendUpdated()
})

displayRatio
Value to control display zooming (default value: 1)
Example
Bind a zoom function to q to control display zooming.
// Activates function when q is pressed
// Press once to zoom in and press twice to return to the original state
// App.addOnKeyDown
App.addOnKeyDown(81,function(p){
if(App.displayRatio == 1){
*App.displayRatio = 5;*
}else{
*App.displayRatio = 1;
}
App.sendUpdated(); //* When the app's Field Value is changed, new values are applied using App.sendUpdated()
})


storage
App value storage space in the Space (Space limited)
Example
Save a simple text to App storage.
Saved values don’t disappear even though the app ends
// Activates function when q is pressed
// App.addOnKeyDown
App.addOnKeyDown(81,function(p){
App.storage = "data";
App.save(); // When the storage value is changed, new values are applied using App.save()
})
// Activates function upon pressing w
App.addOnKeyDown(87,function(p){
App.sayToAll(App.storage); // Displays the value stored in App storage to the chat window
})
followPlayer
This shows whether the app’s follow function is enabled (default value: false)
When normal apps or Mini-Game apps are running, the “follow” function becomes deactivated as followPlayer value is set to false.
Example
Make a function to turn the follow function on or off.
// Activates function when q is pressed
// Key function that changes the followPlayer value
// App.addOnKeyDown explanation
App.addOnKeyDown(81,function(p){
if(App.followPlayer){
App.followPlayer = false;
}else{
App.followPlayer = true;
*}*
App.sayToAll(`App.followPlayer: ${App.followPlayer}`)
*App.sendUpdated(); //* When the app's Field Value is changed, new values are applied using App.sendUpdated()
})
showName
This shows whether the player's nickname is hidden.
When App.showName is set to false, the nickcnames of all players are hidden.
Example
// Activates function when q is pressed
// Key function that changes the showName value
App.addOnKeyDown(81,function(p){
if(App.showName){
App.showName = false;
}else{
App.showName = true;
}
App.sayToAll(`App.showName: ${App.showName}`)
App.sendUpdated(); //When the app's Field Value is changed, new values are applied using App.sendUpdated()
})
appHashID
This calls the hash value of the app
Example
Display the app's HashID to the chat window.
// Activates function when a player enters
App.onJoinPlayer.Add(function(player){
App.sayToAll(`appHashID: ${App.appHashID}`);
})
Appendix
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